Pre-Conference Workshops  

 

Full Day

 

Half Day

 

 


Full Day Workshops

 

Monday, October 26
9am-4pm
Boca V

TITLE: Mobile Learning 101

PRESENTERS: David Metcalf, Ph.D. – University of Central Florida – dmetcalf@ist.ucf.edu

DESCRIPTION: In this valuable session, you will learn about the key design characteristics, technology options, and audience and use-case analysis necessary to get you started. We will show examples of simple to cutting-edge solutions, followed by an opportunity for hands-on practice in an easy mobile web development and content development exercise – no programming required. Bring a laptop or your favorite mobile device for this compelling, quick start to mobile development.  In this session, you will learn:

Come explore with us in this exciting session.


Tuesday, October 27
9am-4pm
Boca V

TITLE: Mobile Games for Learning

PRESENTERS: David Metcalf, Ph.D. – University of Central Florida – dmetcalf@ist.ucf.edu

DESCRIPTION: This full day workshop will cover foundational information in the mobile games for learning space, both from a student and a developer standpoint. The first half of the workshop will cover the current mobile games market, including commercial, academic, and nonprofit games. The second half of the workshop will discuss concepts and best practices for developing mobile learning games, from game applications to mobile web games and pervasive or Alternate Reality Games that can leverage mobile content in combination with other delivery methods. Workshop attendees will also have a chance to participate in developing a short mobile game demo using tools like the Moving Knowledge Engine or the Urban Sleuth platform.

 


 

Half Day Workshops

 

Monday, October 26
9:00am-12:00pm
Boca VI

TITLE: How to Do mLearning Research

PRESENTERS: John Traxler, Ph.D. – University of Wolverhampton – john.traxler@wlv.ac.uk

DESCRIPTION: Mobile learning is a relatively new discipline, one that is gradually evolving its own unique ethos of empirical observations, theoretical perspectives and research techniques. Currently actual and potential researchers in mobile learning are spread across different schools and faculties in different universities. These researchers often have little day-to-day contact with each other and perhaps too little access to appropriate support.  The proposed workshop will address both these concerns. It will focus on two complementary activities; firstly, working in groups on a range of mobile learning scenarios to in order to articulate appropriate research questions and research methods and secondly, critiquing exploring a range of published outputs in mobile learning in terms of aims, background, methods, ethics and conclusions in order to identify good practice in analysing and documenting research. A third feature will be the opportunity for participants to present their work-in-progress in an informal context.

 

Monday, October 26
1:00-4:00pm
Boca VI

TITLE: Creating & Accessing iPhone Learning Applications

PRESENTERS: Tom Atkinson, Ph.D. – University of Central Florida – atkinson@mail.ucf.edu

DESCRIPTION: In fewer than twenty years, cell phones have transformed communications from rare, expensive equipment for the business elite to a ubiquitous, low-cost personal commodity. As a result, mLearning has grown from a minor research interest to a significant number of projects in schools, workplaces, museums, cities and rural areas around the world. Following the release of the iPhone, Apple introduced development resources and an extensive distribution network for accessing over 40,000 applications. This workshop examines effective products and applies an instructional design model with specific strategies for creating and accessing iPhone learning applications using simulation and authoring software. No programming skills or iPhone are needed to follow step-by step activities guided by videos, tutorials, and the instructor.

 

Monday, October 26
9:00am-12:00pm
Boca VII

TITLE: Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning

PRESENTERS: Carly Shuler- Sesame Workshop (Invited) 

DESCRIPTION:The report Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning, by
Cooney Center Industry Fellow Carly Shuler, makes the case that our nation’s leaders should not overlook the role mobile technologies can play, if well deployed, in building human capital and in helping to stimulate valuable innovation. As Sesame Street has proven over four decades of remarkable work, exposure to research-tested educational media starting early in life can accelerate children’s skills, while producing enduring economic benefits to society.

Pockets of Potential argues that despite legitimate public concern about the “disruptive track record” of mobile devices in schools, there is reason to be excited about their potential. As an analysis of key industry trends, opportunities, and challenges, including small-scale studies of academic and industry projects, the paper recommends a series of urgent action steps for key sectors to consider. Of particular note are the promising innovations developed by an international group of mobile technology thought leaders — from Silicon Valley to Seoul to sub-Saharan Africa — whose pioneering work is featured in this report and its appendices. The report joins a series of studies the Cooney Center has undertaken since launching one year ago. We hope to stimulate a new debate that will lead industry, funders, scholars, and caregivers to consider how the devices children now rely upon as their social currency may one day help them learn essential skills needed for success. As Mrs. Cooney recently noted, “Now is the time to turn the new media that children have a natural attraction to into learning tools that will build their knowledge and broaden their perspectives.” Unless we do, the gulf between what children do informally and in school will widen, diminishing the educational opportunities all of our children need and deserve.

 

Monday, October 26
1:00-4:00pm
Boca VII

TITLE: Mobile Media

PRESENTERS: Inmaculada Arnedillo-Sanchez – Trinity College Dublin - Macu.Arnedillo@cs.tcd.ie

DESCRIPTION:The advent of mobile technology together with wider broadcasting outlets has contributed to the phenomenon of user-generated multimedia content. The ‘former audience’ combines traditional activities such as watching, listening & reading with producing, commenting, sharing, and classifying its own content. While availability of at-hand mundane technology such as mobile telephones promotes the democratization of media production and offers potential for learning, mere access to technology may lead to indiscriminate use.

 

This workshop will focus on the notion of pedagogically mindful mobile media authoring & production as distinct from simple mobile media capture. The workshop will present an overview of research that utilises mobile media for film making, social discourse & journalism, science, history & work-based learning among others. Against this background the participants will explore & discuss the predominant underlying pedagogies and approaches being adopted for mobile media production, through a series of practical mobile media creation activities. The hands-on tasks will also enable the participants to identify the technical, logistical & pedagogical challenges of mobile media production as a tool for teaching & learning. Finally, a methodology for collaborative mobile media authoring will be presented & media created with it screened & discussed.  

 

Tuesday, October 27

9:00am-12:00pm
Boca VI

 

TITLE: Location-based, Contextual and Augmented Reality Learning

PRESENTERS: Mike Sharples, Ph.D. – University of Nottingham – mike.sharples@nottingham.ac.uk
Elizabeth Brown, Ph.D. – University of Nottingham –  elizabeth.brown@nottingham.ac.uk

DESCRIPTION: The workshop will start with an overview of research into contextual and location-based technologies, including museum guides, support for field trips and location-based games. We then propose a general framework for the design and evaluation of location-based and contextual learning. This will be followed by an exploration of recent technologies and projects including the Caerus and mscape mobile guides and the MyArtSpace project (including videos of their use), leading to new developments in pervasive, ambient and augmented reality learning. The workshop will be a hands-on activity, with opportunity to try some context-based devices. It is mainly aimed at people with a general interest in new developments in mobile learning, but depending on the audience, we can adapt the workshop towards technology designers or educational practitioners.

 

Tuesday, October 27

1:00-4:00pm
Boca VI

 

TITLE: Grand Designs for Mobile Learning

PRESENTERS: Agnes Kukulska-Hulme, Ph.D. – The Open University, UK – A.M.Kukulska-Hulme@open.ac.uk

DESCRIPTION: This workshop will focus on pedagogies for mobile learning, within a broader perspective on how organizational, national and global challenges might influence pedagogical choices and designs. There is now an impressive volume of projects and case studies from which we can get an overview of why and how mobile technologies are used by educators and researchers in particular situations and with certain target groups of learners. The key objective for this workshop is to make those pedagogical approaches explicit and use the information when designing new teaching initiatives, learning experiences or projects. The second objective for the workshop is to encourage participants to consider how their own plans for introducing or extending mobile learning relate to broader social and educational agendas and global challenges, such as fostering creativity and innovation, social inclusion, cross-cultural understanding, reading literacy, lifelong learning, or bridging the digital divide. Workshop participants will share their viewpoints and work on structured activities resulting in more thoughtful, and perhaps more ambitious, pedagogical designs.